Far Cry 6 is an upcoming first-person shooter game developed by Ubisoft Toronto and published by Ubisoft. They revealed “Far Cry 6” a few days ago, and this is a big one. They have really gone all out, and we have a lot to talk about. In this article, we provide prerelease top-secret news for Far Cry followers.
There are new companions called Amigos in Ubisoft Far Cry 6.
Instead of Guns for Hire or Fangs for Hire from “Far Cry 5,” this game has Amigos, and interestingly enough, they don’t include humans.
All of the Amigos you can bring in for help are animals in this game. This contradicts an older interview with the developers that said a jaded-ex KGB spy be one of your Amigos. So, it was pretty clear that somebody changed to change their minds about having human companions at some point.
I’m sure there will be more, but we saw two of them in the trailer. There is a crocodile named “Guapo,” who does exactly what you’d expect. It attacks enemies and eats them.
Ubisoft introduces Chorizo to the Far Cry 6
The most bizarre addition we know of currently is a dog named “Chorizo.”. It’s a little dude in a makeshift wheelchair that can distract enemies. It sounds like he can make things easier for stealth if you use him properly.
They’ve teased at least two more. You can check out some of the prerelease stuff. There’s also a rooster and what looks to be a panther as well. From everything we’ve currently seen, though, the companion system seems only to allow you to bring one of these guys along, kind of like how it worked in “New Dawn,” rather than two like in “Far Cry 5.” But from how they’ve put it together, there may be some interesting dynamics that it generates.
The map looks absolutely massive.
A Reddit user by the name “PaulMorrison90” posted a screenshot of the entire map of Yara, which pretty much shows us precisely what Ubisoft has been saying: it looks massive.
The map is split between a couple of different zones.
Central Area in Far Cry Map
The central green area looks to be the jungles, what we see in trailers. The sort of more brownish yellowish spot above it is probably the capital, and then the white zone might be a mountain environment or something.
They’re trying to give us at least a few large differences in landscape and possibly vary up the gameplay accordingly.
South Area in Far Cry Map
The south is a drier environment, for instance. It’s all a little bit speculative at this point.
Small Island in the Map
Another interesting thing to note is that there is a tiny island at the bottom left. It may be a tutorial island, like you start on in “Far Cry 5,” or perhaps an end-game area.
Considering the game starts with your character trying to escape Yara on the boat, only for it to be destroyed by the military. It makes sense that the place where you start the game is out in the ocean, but it’s equally possible this could be a boss island, similar to where you fought Vaas in “Far Cry 3.”
Probably the most noteworthy thing we’ve seen in the trailers about the map is the city. The capital Esperanza is the biggest city on the island of Yara, and it’s a first for the series, an actual population center that is dense with buildings that you can explore freely. That means you can get up on the rooftops. You can explore back alleys. I mean, there’s a lot of possible stuff here that’s just never been in a “Far Cry” game for one reason or another.
It seems a lot like the most challenging enemies in the game show up here, which, I mean, makes sense. It’s the capital, so you’re probably expected to holster your gun and try to keep a low profile while you’re here. It also looks like there are other towns on the island, but Esperanza is the only big city in the game.
While it doesn’t look huge on the map, it does look pretty dense, so many traditional “Far Cry” strategies will not work there. It’s just a nice change of pace to see that in a “Far Cry” game.
The RPG stuff from “Far Cry: New Dawn” is returning.
In an interview with JorRaptor, the Ubisoft developer stated that the slightly divisive RPG mechanics introduced in “New Dawn” would be making a return in “Far Cry 6.”
One of the big things players complained about with that game was that if you were too low-level, it became complicated to deal with some more formidable enemies, but it sounds like they’re trying to dial that back a bit.
They want to have parts of the map have more dangerous enemies, but they don’t want it to be a total roadblock. Perks will be attached to specific pieces of clothing as well.
They compared the game to a system seen in “Assassin’s Creed: Valhalla” and “Ghost Recon Breakpoint,” which is… it could be an all-right combination, we’ll see, but hopefully, they don’t end up making this game into a real grind chore.
One thing you’ll always be doing in “Far Cry” games
It is clearing out enemy outposts, and that is not different here. Still, from what we’ve seen in the trailers, it looks like there will be other ways to go about clearing the bases in the game. It might even be possible to eliminate an outpost without having to meticulously kill every single guard in the area.
We don’t know for sure, but we know that the developers have said there would be more options for how players can deal with outposts.
The critical thing to note is that you can reset outposts like in “Far Cry: New Dawn.”
That means you can repopulate a base after you’ve killed all the enemies in it. In that game, you could specifically earn more resources doing that. But we do not know exactly what you get for resetting an outpost in this game, at least yet.
Another important bit of information they dropped in the interview with JorRaptor is that the map won’t be empty after beating the game.
Remember how in “Far Cry 5,” after defeated each region’s boss, the enemies would clear out, making it so that there wasn’t a lot to do after you won? It’s not going to work out that way in this one.
Precisely what that means, they have not said. Will it is like “The Division 2,” where the map gets invaded by a foreign enemy, or will the army try to attempt to take back outposts at the end, or maybe something else.
A lot of fan-favorite stuff is back newly Ubisoft developed Far Cry 6.
The trailer showed off some features that some fans missed in some of the more recent games. One of the big ones is nonviolent activities. It looks like you can play dominoes in the game, and maybe you might not consider this nonviolent, but you can possibly participate in cockfighting.
The trailer showed a bunch of people standing around holding chickens. But I do not know if that is a story scene or an actual side thing. We will obviously keep you updated as we find out stuff like that.
Other returning features include vehicle takedowns and knife takedowns. The vehicle ones are incredibly cool because of the new vehicles you can hijack, including a tank. It looks like those gross emergency healing animations are back as well. At one point in the trailer, your character smokes a cigar and puts it out on their arm. That’s got to be one of those low-health healing animations cause why else would your character do that?
And this one isn’t really something returning, but a lot of people that it was strange how you couldn’t ride a horse in “Far Cry 5,” considering the game took place in Montana, but it looks like you can ride one in this game. So, they probably listened, and that’s going to be remarkable.
You can holster your weapon now.
It’s not one of those things that sounds like a significant feature on paper or anything, but that can actually have a pretty substantial impact on gameplay. “Hitman”-like-style open-world stealth looks possible at this point, so holstering your gun makes it so the army wouldn’t attack you on-site in non-restricted areas.
So, it’ll probably be a lot easier to explore the world without getting into forced combat when you don’t want to. Saying goodbye to constant attacks from enemy trucks and dudes at the side of the road like in “Far Cry 5” sounds appealing to me. Now you can travel in peace once in a while.
Another cool feature is it looks like you can trick guards into getting through checkpoints. So, in that respect, it may be possible for missions to play out in various ways.
At one point in the story trailer, you can see Dani wearing a soldier’s uniform, suggesting that you can change into disguises as well, which I definitely like.
It could be a story mission, so it might be a scripted event and not some kind of gameplay system, but from everything we’ve seen, it kind of seems like that what’s going on.
When the one guy talks to you in the voiceover in the trailer about “how we lead our operations and secret camps across the country” and all that, it cuts a few times, and your character is wearing different clothes, which leads me to think it’s possible.
There are a lot of guns in Ubisoft Far Cry 6.
It’s no surprise that “Far Cry 6” would feature some weapons. But it looks like they’ve taken complaints about the lack of weapon variety in “Far Cry 5” to heart.
Weapons types in Far Cry 6 game
There is so much on display here, from the more traditional weapons yielded by the Yara army to the DIY weapons used by the rebels. The trailer showed stuff like a mini-gun with a motorcycle engine on it, some kind of railgun-looking thing, a fireworks-shooting rocket launcher.
There is just a lot of stuff to take in. Probably the most amusing is the saw launcher from “New Dawn,” but it’s back as the CD launcher and plays the “Macarena” when you fire it.
Some of this seems to be tied to the crafting system, which the developers seem to want to emphasize. Some of these weapons, you apparently have to build yourself, which means there’s probably some kind of resource collection like in “New Dawn.”
At the moment, we don’t really know how crafting’s actually going to work, though. All they’ve said is that there is crafting. So, does the game have full-blown weapon customization? It seems like it, but I don’t want to say for sure.
Another noteworthy new feature is the Supremo backpacks, special weapons you wear on your back that are incredibly powerful but seem limited in use. They showed off a few of them in the trailer. There’s what looks like a backpack that spreads fire in an area around you, a rocket backpack that can fire a volley of deadly weapons and possibly even destroy tanks, one that looks like there’s a Tesla coil on it with some kind of electrical effect.
We’re back to playing a character.
Unlike “Far Cry: New Dawn,” where you just played as a faceless deputy and security chief, “Far Cry 6” is back to having you play as an actual character named Dani Rojas by Ubisoft.
At the start of the game, you can select their gender, but it doesn’t seem like you do a lot to customize appearance outside of that.
From what we’ve seen in the trailers, it looks their personality comes through a lot more in this game than previous protagonists from other “Far Cry” games. Also, the new third-person cutscenes probably help out with that a lot.
One intriguing feature we’ve seen in the trailers is it does seem like we might be able to move around in the third person in this game.
Maybe it’s only possible when you’re in a safe zone or something, but it seems like there were moments in the trailer that showed the character walking around in gameplay in a third-person perspective. We’ll see.
There is a co-op in Far Cry 6 is Ubisoft.
The developers have confirmed there is a co-op in the game. They have not shown any of it, though, but we can only assume that it’s probably going to work similarly to “Far Cry 5” and “New Dawn.”
One important thing they mentioned in an interview with “JorRaptor” is that progress will be saved for both players, not just for the host of the game, which is a welcome improvement.
The trailers put all the focus on Anton Castillo.
The ruthless dictator played by the always excellent Giancarlo Esposito. But it looks like there actually be other bad guys you’ll have to deal with as well.
There was a tiny thing I didn’t notice myself the first time watching the trailer. Still, as pointed out by Reddit user The-Art-Of-XVIII, some graffiti shows five figures being supported by Anton, which suggests there might be five underlings you’ll have to deal with, similar to the Seed family in “Far Cry 5” and the governors from “4.”
This is a lot to extrapolate from just one piece of graffiti, but considering that sub-bosses appeared in both 4 and 5, it’s not farfetched to think they might return again in this game.
A couple of quick bonuses for you. There’s no arcade mode. For certain players, this is a huge cut, by the way. It had this really cool additional feature that you play custom levels created by the community.
That’s not in the game. The thing is, it was really popular with some of the community, so removing it? Kind of a disappointment. But not everybody cared, either.
Finally, the game is set to release on October 7th for all major platforms: PC, Xbox One, Xbox Series X, PS4, and, of course, PS5.
It is not coming to Steam. It is an Epic Store game and Ubisoft Store game. It’s also going to be available on Ubisoft’s subscription service, Ubisoft+.
For PC users
Far Cry 6 – Minimum System Requirements
CPU: Intel Core i5-4440 | AMD FX-8300 or better
RAM: 8 GB
OS: Windows 10 (64-bit)
Video Card: NVIDIA GeForce GTX 970 | AMD R9 380 or better
Pixel Shader: 5.1
Vertex Shader: 5.1
Dedicated Video RAM: 2048 MB
Far Cry 6 – Recommended System Requirements
CPU: Intel Core i7-7700K | AMD Ryzen 7 2700X or better
RAM: 8 GB
OS: Windows 10 (64-bit)
Video Card: NVIDIA GeForce GTX 1070 Ti or AMD RX 5700 or better
Pixel Shader: 5.1
Vertex Shader: 5.1
Dedicated Video RAM: 8192 MB
I hope you get the best idea about the hidden features of Far Cry 6 developing by Ubisoft. If you are currently an action game influencer, I don’t want to give more details about the details. but I hope everyone gets a good idea about the Far Cry 6 game.