Who made the Biomutant game?
A post-apocalyptic Kung Fu Fable. The word Biomutant chosen to describe a new game from Swedish studio experiment 101. For the last several years, this company of former avalanche studio developers has been toiling away at their very first game.
An open-world action RPG where players take control of their own humanoid rodents and explore a land brimming with nature and plagued by the industrial fingers of its predecessors.
Personally, this game has been one of my most anticipated titles since it was first released in 2017. that trailer told me there might be something special here, and after all these years, it’s still hard for me to believe that I have finally gotten to play it.
Has the weight been worth it, or am I just infatuated because I like rodents? Come on, how can you not like bunnies and mice and rats and such.
My experience regarding the THQ Nordic
I do want to give a quick disclaimer before we begin. We have worked with the Nordic in the past for sponsored content, specifically for kingdoms of similar re-reckoning in 2020. They also gave us a review code for this game.
On a more personal level, I have an affinity for the Nordic and their products. Mainly the destroy all humans franchise and the SpongeBob games. Just want to throw that out there in case some of you care about that kind of info.
What exactly is Biomutant?
We’ve spent the last four years without much information about it until earlier this year in 2021. simply put, Biomutant throws you into a world that is dying. A force of nature known as the tree of life is being killed by pollution, and with the world, eaters unleashed it may very well be the end of life as we know it.
With your customized rodent creature, it’ll be up to you to either end the toxic nightmare unfolding or attempt to salvage what’s leftover.
Biomutant indeed tells its story in a rather odd way. As you journey across the lands, you’ll encounter characters who supposedly knew you as a youngling and inform you of their preconceived impressions of you.
I guess everyone just kind of knew you when you were little. We could talk about plot logic all day, but there’s one aspect of the game players will notice early on.
Why it is look like TV Series?
The eloquent David Shaw Parker narrated everything. Some may recognize from several other video games and the tv series the crown or the 1992 film the muppet Christmas carol.
The reliance on parker’s narration is both a welcoming and irksome form of storytelling. I love the sound of his voice and how invested, he sounds in the game’s story. His performance comes off like the game is passionate about its own narrative and world.
However, there are times where his narration felt really unnecessary. Luckily there is a setting where you can adjust the frequency of the narration.
Spoil Alert : Advise players, start at the default setting and lower it if you find yourself getting a bit irritated.
Story behind the Biomutant
As for the story itself, biomutant game has its fair share of ups and downs, where some moments are interesting and others not so much. This is very much a game that wants to be invested in it.
Perhaps those who love to learn about lore will have a field day with biomutant. It attempts to incorporate a karma system but too often tries to push you towards playing the excellent character.
That kind of pressure on the player isn’t exactly a design choice, I agree with. Especially when you’re encouraging the player to tell the story their way and think over their decisions carefully. It doesn’t make much sense when you get down to it.
Now I know that I’m not making biomutants sound all that great so far. I’ll be the first to admit that the story isn’t its strongest suit, but it isn’t. Its weakest either. We’ll get to that later.
I feel weird when I play
What biomutant lacks in a compelling narrative it makes up for with an engaging combat system that fosters and cherishes experimentation while implementing a philosophy that makes every fight a thrill.
When creating your character, don’t fret about being locked out of particular playstyles. Regardless of the class you choose, you’ll always have access to melee weapons, ranged weapons, and psy powers.
Indeed, these are a lot of tools to give the player, and it does make the controls feel a little weird within the first hour or two. However, once you get the rhythm and flow of your build do things get crazy.
For your reference, I played the game as a psi freak while investing skill points into intellect, vitality, and luck. To respectively increase the power of my psi abilities armor rating and the chance of critical hits as well as finding better loot.
Though my build might suggest a reliance on the psi powers, I was still able to devise a playstyle that required alternating between gunfire and psi powers. Later on, I had found a melee weapon strong enough to make up for my lack of strength and enhance it further with mods and crafting supplies.
Of course, your experience could differ based on where you dump your points. But this kind of flexibility is a great way to allow players to turn themselves into a real threat, regardless of what they choose to specialize in.
Why every fight become challenge when we play Biomutant game?
Adding to the unique combat system is the diverse roster of foes you’ll encounter throughout your adventure, despite some enemies sharing similar moves and patterns. I was having a ball with every encounter because of the David and goliath scenarios.
Whether it was because of the enemy’s size number of allies or higher levels, every fight was a challenge. Sure this giant would be hurling rocks and slamming the ground, but this next one may have psi powers of its own and can deal a ton of damage with just one grab. that group you fought may have done a number with their turrets and riflemen.
But what are you going to do when a Demoman and sniper are attacking with a third using guns on a tiny copter pack. You have been constantly tested. Having to prioritize and tweak your strategies.
My experience regarding the game
One thing I should point out about my experience. I finished this game on hard difficulty. I did try playing on normal at first but found that setting to be way too easy once I grasped the controls.
If I had to make one criticism of the combat, the impact isn’t quite there. Enemies are stiff when reacting to your hits, and it was strange not hearing the crack of my melee weapon against an enemy’s head. The moves are a visual spectacle but what’s missing are sound effects and reactions. My target should be grunting and moving from the impact of my hit. Instead, they look as though I might have just flicked their forehead.
Of course, this is an open-world game. So, what’s it like to explore. Thankfully there isn’t a learning curve with the controls here as there is with the combat. Your character moves at a reasonable speed, and climbing only requires moving towards the next available ledge.
Speaking of ridges, feel free to jump off as many as you want as there is no fall damage in this game. You’re also given a handful of mounts to use for transportation. Two automatons can get about as strange as a wind-up hand from wild animals that can be tamed with exceptional fruit. However, that wind-up pan is pretty sick.
Biomutant various resistant types
Not every area will be totally accessible to you. At least not without consequence, remember. This is a post-apocalyptic wasteland. Rather than locking players out of places, straight-up biomutant utilizes various resistant types.
Each is assigned a specific color allowing you to identify areas requiring high resistance in particular types. So if you see one of these vibrantly clouded (dark) areas, you best check your stats and invest your mutations correctly before venturing forth for quality loot.
This, combined with the imaginative world, shows that biomutant was lovingly crafted, unlike most open-world games that start out procedurally generated. The only recycled assets I noticed were a few buildings and enemy bases.
We’re on that subject enemy bases is one open-world game trope biomutant does implement, but it does so in a slightly different way. Whereas most games focus heavily on either charging into battle or incorporating stealth in some lazy way.
Biomutant remembers its RPG elements and tries to mix them up with the bases. Some leaders may desire to talk with you before battle, giving you the chance to convince them to surrender. Other bases may have an informant waiting for you outside and open an alternative path to taking over the base. Though a basic structure of RPG mechanics, it’s nice to see an option where players can exercise their non-combative skills and not strictly tie stats into one particular part of the game.
Technical background of the Biomutant game
As for the game’s performance, tech is probably the weakest part of the game. Stutters came and went, and there was one instance where the game did crash on me. However, I would like the record to show that I played this game under version 2.01.
To my understanding, experiment 101 will be patching the game. So if it’s a little more stable now and they’ve put out several patches after this, then don’t even worry about this part.
Overall it was stable and ran at 60 frames per second most of the time. But stutters were still present. Also, the PlayStation 5 is a pretty buggy console in general, at least in my experience. So it’s probably more stable on other platforms.
While my complaints about the narrative and optimization can be deterring given the expectations of more cinematic experiences from triple-A games. What biomutant excels in does more than enough for me to forgive its shortcomings.
Combat, controls, and the world’s design provide a thrilling experience from start to finish. After having finished the primary campaign within 15 hours, I am ready for another round. Think of it like Clint Eastwood and the good, the bad, and the ugly. Not all that pretty to look at in its current state of optimization. But it’s here to throw fists, fire guns, and show us some action.
Finally this is biomutant Game
Honestly, I feel biomutant is an excellent addition to the company’s portfolio. Few publishers would be giving a new IP like this the amount of attention the THQ Nordic has. If possible, I’d very much love to see experiment 101 develop a sequel assuming some improvements get made, of course. For now, though, you can expect to see bio mutant on our list for the top 10 games of 2021. For a game made by less than 20 people, this is a 60 game that is well worth your time.